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As described in the Open Source Hardware definition and statement principles, the essence of open-source hardware (OSHW) is sharing the design files for a piece of hardware for others to modify or make hardware from (including for commercial purposes). There are, in addition, many other things you can do to encourage the development of a vibrant community of people who use and improve your open-source hardware project. This document discusses these best practices.

Elements of an Open-Source Hardware Project

Here are some files that you should consider sharing when publishing your Open Source Hardware project. You are not required to post them all, but the more you share the more the community benefits and the higher the likelihood the community will pick up your project.

Overview / Introduction

Your Open Source Hardware project should include a general description of the hardware’s identity and purpose, written as much as possible for a general audience. That is, explain what the project is and what it’s for before you get into the technical details. A good photo or rendering can help a lot here.

Original Design Files

These are the original source files that you would use to make modifications to the hardware’s design. The act of sharing these files is the core practice of Open Source Hardware.

Ideally, your Open Source Hardware project would be designed using a free and Open Source Software application, to maximize the ability of others to view and edit it. For better or worse however, hardware design files are often created in proprietary programs and stored in proprietary formats. It is still essential to share these original design files; they constitute the original “source code” for the hardware. They are the very files that someone will need in order to contribute changes to a given design.

Try to make your design files easy for someone else to understand. Organize them in a logical way; comment complex aspects; note any unusual manufacturing procedures; etc.

Examples of Original Design Files include:

  • 2D drawings or computer-aided design (CAD) files, such as those used to describe two-dimensional laser cut, vinyl cut, or water-jet cut part, in their original format.
    Example formats: Native 2D design files saved by Corel Draw (.cdr), Inkscape (.svg), Adobe Illustrator (.ai), AutoCAD, etc.

  • 3D designs that can be 3D printed, forged, injection molded, extruded, machined, etc. Example formats: Native files saved by SolidWorks (.sldprt, .sldasm), Rhino, etc.

  • Circuit board CAD files such as capture files (schematics) and printed-circuit board (layout) design files.
    Example formats: Native files saved by Eagle, Altium, KiCad, gEDA, etc.

  • Component libraries (symbol, footprint, fastener, etc.) necessary for native modification of CAD files.

  • Additional technical drawings in their original design formats, if required for fabrication of the device.

  • Additional artwork that may be used on the device and is included as part of the OSHW release, such as an emblem, or cosmetic overlay in the original design format.

In the event that a design was originally created in an alternative format, even one that might normally be considered as an auxiliary design file (as discussed in the following section), that original design in the original format could be considered the “original design files”.

Examples of alternative formats that could constitute original design files under special circumstances include:

  • Hand-coded G-code for a machined part. (G-code)

  • Scans of hand-drawn blueprints. (JPEG)

  • Detailed 3D scans of a hand-carved resin-casting mold. (STL)

  • Mask pattern for etching a single-side circuit board, as drawn in MS Paint. (PNG)

Auxiliary Design Files

Beyond the original design files, it is often helpful to share your design in additional, more accessible formats. For example, best practice open-sourcing a CAD design is to share the design not just in its native file format, but also in a range of interchange and export formats that can be opened or imported by other CAD programs.

It is also helpful to provide ready-to-view outputs that can easily be viewed by end users who wish to understand (but not necessarily modify) the design. For example, a PDF of a circuit board schematic, or an STL of a 3D design. These auxiliary design files allow people to study the design of the hardware, and sometimes even fabricate it, even without access to particular proprietary software packages. However, note that auxiliary design files are never allowed as substitutes for original design files.

Examples of auxiliary design files include:

  • 2D drawings or CAD files, in a 2D export or interchange format.
    Example formats: DXF, SVG

  • 2D drawings or CAD files, in an easily viewable 2D export format.
    Example formats: PDF, JPEG, PNG, etc.  (Where possible, vector formats are preferred over bitmap formats.)

  • 3D designs or CAD files, in a 3D export or interchange format.
    Example formats: STEP, IGES

  • 2D or 3D designs in manufacturing-ready export formats
    Example formats: G-code, STEP-NC, STL, AMF

  • Circuit board design files in export or interchange formats.
    Example formats: EDIF, Open JSON

  • Circuit board designs in manufacturing-ready formats
    Example formats: Gerber RS-274X, Excellon

  • Additional technical drawings in their original formats, if required for fabrication of the device, in a commonly-readable format such as PDF.

  • Additional artwork, for example different colored skins for an instrument panel.

Bill Of Materials

While it might be possible to infer from the design files which parts make up a piece of hardware, it is important to provide a separate bill of materials. This can be a spreadsheet (e.g. CSV, XLS, Google Doc) or simply a text file with one part per line. If your CAD package has integrated or add-on BOM management tools, those are also a good option. (Examples include the built-in tools in SolidWorks and bom-ex for Eagle.) Useful things to include in the bill of materials are part numbers, suppliers, costs, and a short description of each part. Make it easy to tell which item in the bill of materials corresponds to which component in your design files: use matching reference designators in both places, provide a diagram indicating which part goes where, or otherwise explain the correspondence.

Software and Firmware

You should share any code or firmware required to operate your hardware. This will allow others to use it with their hardware or modify it along with their modifications to your hardware. Document the process required to build your software, including links to any dependencies (e.g. third-party libraries or tools). In addition, it’s helpful to provide an overview of the state of the software (e.g. “stable” or “beta” or “barely-working hack”).

Photos

Photos help people understand what your project is and how to put it together. It’s good to publish photographs from multiple viewpoints and at various stages of assembly. If you don’t have photos, posting 3D renderings of your design is a good alternative. Either way, it’s good to provide captions or text that explain what’s shown in each image and why’s it’s useful.

Instructions and Other Explanations

In addition to the design files themselves, there are a variety of explanations that are invaluable in helping others to make or modify your hardware:

Making the hardware. To help others make and modify your hardware design, you should provide instructions for going from your design files to the working physical hardware. As part of the instructions, it’s helpful to link to datasheets for the components / parts of your hardware and to list the tools required to assemble it. If the design requires specialized tools, tell people where to get them.

Using the hardware. Once someone has made the hardware, they need to know how to use it. Provide instructions that explain what it does, how to set it up, and how to interact with it.

Design rationale. If someone wants to modify your design, they’ll want to know why it is the way it is. Explain the overall plan of the hardware’s design and why you made the specific choices you did.

Keep in mind that these instructions may be read by someone whose expertise or training is different from yours. As much as possible, try to write to a general audience, and check your instructions for industry jargon, be explicit about what you assume the user knows, etc.

The instructions could be in a variety of formats, like a wiki, text file, Google Doc, or PDF. Remember, though, that others might want to modify your instructions as they modify your hardware design, so it’s good to provide the original editable files for your documentation, not just output formats like PDF.

Open Source Hardware Processes and Practices

Designing your Hardware

If you’re planning to open-source a particular piece of hardware, following certain best practices in its design will make it easier for others to make and modify the hardware:

  • Use free and open-source software design (CAD) tools where possible. If that’s not feasible, try to use low-cost and/or widely-used software packages.

  • Use standard and widely-available components, materials, and production processes. Try to avoid parts that aren’t available to individual customers or processes that require expensive setup costs.

Hosting your Design Files

A basic way of sharing your files is with a zip file on your website. While this is a great start, it makes it difficult for others to follow your progress or to contribute improvements.

We recommend using an online source-code repository (like GitHub, GitLab, or NotaBug) to store your open-source hardware projects. All files (design, bill-of-materials, assembly instructions, code, etc) should be version controlled where possible. If you want to develop your hardware publicly, online repositories make it easy to publish changes to your files as you make them. Or, you might publish updates in conjunction with releases of the hardware.

Most online repositories also include issue trackers, which are good way to keep track of the bugs in and future enhancements planned for your software in a way that others can view and comment on. Some include wikis, which can be good places to document your project.

As an alternative to an online repository, you might develop your project in an online CAD tool (like Upverter). Or, you could share your files on a site like Thingiverse.

Licensing your Designs

While licensing is a complex subject, use of licenses is an important way of signaling how others can and should use your work. By explicitly applying an open-source license to your hardware design files and other documentation, you make it clear that others can copy and modify them. When licensing your project, keep in mind that someone who makes a derivative of your hardware will probably also want to build on your software, instructions, and other documentation; you should license not just the hardware design files but also these other elements of your project. You can learn more about how intellectual property laws interact with each element of your project, and how other open source hardware projects approach questions of licensing, in OSHWA’s Open Source Hardware Certification licensing education resources

It is considered best practice to apply open licenses to the four major elements of open source hardware: 

  • the hardware itself, 
  • the hardware design files,
  • the documentation for the hardware (including instructions and related materials), and 
  • the software for the hardware (if any exists).  

Note that copyright (on which some licenses are based) doesn’t always apply to hardware itself. In most cases, however, it will apply to the design files for it – and, then, only to the elements which constitute “original works of authorship” (in U.S. law) and not the underlying functionality or ideas. Therefore, it’s not entirely clear exactly which legal protections are or aren’t afforded by the use of a copyright-based license for hardware design files – but they’re still important as a way of making clear the ways in which you want others to use your designs.

In the open source world, there are three main sharing regimes:

  • If you release your design files under a permissive license, others can make modifications without releasing them as open-source hardware.
  • Reciprocal licenses allow you to require that modifications are shared back. There are two types:
    • If you use a weakly-reciprocal license, others can modify your design but they will have to publish the modified design under the same license. However, if they just use your design as part of a larger design, they are not required to disclose the sources of the complete larger design, just your part.
    • Strongly-reciprocal licenses have a similar effect, except in this case, the publishing of the complete larger design under the same open-source hardware license is also required.

Note that the definition of open-source hardware specifies that you must allow modification and commercial re-use of your design, so do not use licenses with a no-derivatives or non-commercial clause.

A piece of hardware is often the result of feeding design files to a more or less automated manufacturing process. Printed Circuit Boards (PCBs) belong in this category. So do 3D-printed objects and the vast majority of mechanical pieces. For this type of hardware, version 2 of the CERN Open Hardware License is a one-stop shop for licensing both the hardware and the hardware designs. You do this by affixing a CERN OHL v2 notice in your design files. The license comes in three variants:

  • CERN-OHL-P-2.0 is a permissive license.
  • CERN-OHL-W-2.0 is a weakly-reciprocal license.
  • CERN-OHL-S-2.0 is a strongly-reciprocal license.

It is particularly important to use CERN OHL v2 if you want a reciprocal license, instead of e.g. your favorite reciprocal software license, because both the W and S variants have been carefully drafted with the specificities of hardware in mind. They capitalize on many good ideas introduced by the TAPR OHL (historically the first Open Hardware License, thanks to the pioneering work of John Ackermann) and add several improvements such as a mechanism for the recipient of a product to find the design files for it irrespective of how many times the object changed hands. 

Permissive licensing is simpler and some designers have been using existing software licenses like Apache v2 to license their designs. A better option, if you like Apache v2 but want to avoid confusion stemming from Apache’s software-specific language, is Solderpad v2.1, a license which modifies Apache v2 terms to make them apply cleanly to hardware designs. If you want to permissively license your design, using CERN-OHL-P-2.0 or Solderpad v2.1 will achieve very similar effects. 

The Certification licensing resources includes lists of the most commonly used licenses for hardware, hardware design, documentation, and software, (click on the “licensing tab” at each link). You can also get a better sense of what types of licenses others are using by sorting certified hardware by license type in the certification directory.

All modern licenses for software or hardware based on designs contain a patent license. This is important. It is you, as a licensor, promising all licensees of your design that you will not sue them for patent infringement if they do things (like copying, modifying and republishing your design, but also making products out of it) for which you give an explicit permission in the license. All the licenses mentioned above contain a patent license section.

It is good practice to include a copy of the license in the version control repository, and a statement in every file or at least the README specifying the author(s) and year(s) of non-trivial modifications, and the license. You can also create a “license facts” label to include in your README with the license facts generator.

The CERN OHL v2 family of licenses has been designed to work well for hardware based on hardware designs. These designs can take various shapes: PCB design files, CAD files for mechanics… even a piece of text with figures explaining how to build something. If you are licensing an object which is not derived from a design, then open licenses that work well for art (such as CC0, CC-BY and CC-BY-SA) are a better fit. Remember that CC licenses with the “NC” non-commercial designation or the “ND” no derivatives designation are NOT compatible with the open source hardware definition.

Any software sources in your project should be released under appropriate free and open-source software licenses, approved by OSI and/or the FSF. Similarly, documentation such as user manuals should be released under appropriate documentation licenses such as CC0, CC-BY or CC-BY-SA.

Distributing Open-Source Hardware

  • Provide links to the source (original design files) for your hardware on the product itself, its packaging, or its documentation.

  • Make it easy to find the source (original design files) from the website for a product.

  • Label the hardware with a version number or release date so that people can match the physical object with the corresponding version of its design files.

  • Use the open-source hardware logo on your hardware. Do so in a way that makes it clear which parts of the hardware the logo applies to (i.e. which parts are open-source).

  • In general, clearly indicate which parts of a product are open-source (and which aren’t).

  • Don’t refer to hardware as open-source until the design files are available. If you plan on open-sourcing the product in the future, say that instead.

Building on Open-Source Hardware

  • Respect the trademarks of others.

  • While direct commercial use of existing open source hardware designs is explicitly allowed, it is better — when possible — to make useful improvements to the design and to release that improved version as open source hardware.

  • Share your changes and improvements with the creator of the original hardware.

  • Be emotionally prepared to allow your project to be copied (unless your trademark is violated, then act according to trademark law).

Last updated: April 18, 2013 by the OSHWA mailing list, coordinated by David A. Mellis.
Initial version: November 21, 2012 by Nathan Seidle and the OSHWA mailing list.

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18 thoughts on “Best Practices for Open Source Hardware 1.0”

  1. “El poder de las fuentes abiertas radica en la capacidad de construir sobre el trabajo de otros, y una buena documentación es la clave para lograrlo.”

  2. Would it be possible to have a chinese version of this and other documents? That could remove one barrier for the chinese vendors who are looking to market their designs as OSHW, or those who are falsely using this logo today.

  3. Can I make public a schematic diagram and software design without PCB design, whether it is open source hardware?

    1. Hi Miguel, if you have additions/modifications to suggest, feel free to send us an email!

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